Winghide

Builder. Level Designer. Environmental Artist.


Screenshots of projects completed as part of The Hive, Hypixel and Enchanted build teams, as well as personal work.


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Tara L Gault - Winghide


Programs and Tools:

  • Minecraft Addons: Worldedit, Voxelsniper, Arceons Building tools, Axiom Editing tool

  • 3D Modelling: Blockbench, Cubik Studio

  • Texturing and Art: Photoshop, Illustrator, Inkscape

Professional Experience:

  • Hypixel Builders (Formerly HPBT): November 2014 - December 2015

  • Hytale Project, Hypixel Studios: December 2015 - October - 2017

  • Hypixel Server Build Team: November 2017 - April 2020

  • Enchanted Builds: April 2020 - June 2021

  • The Hive Builders: - July 2021 - June 2024


Core Skills:

  • Minigame Level Design, For a wide variety of player group sizes, ages and skills. From ages 5-25+, Mobile and PC. Including gameplay sensitive applications of blocking, pacing, signposting and objective focus.

  • Small Scale/Interior Level Design, with care toward storytelling and roleplay potential, enhancing setting and atmosphere to the player.

  • Open World Level Design, with a focus on readability and navigation. Ensuring sightline on Point of Intrests without sacrificing realistic, natural feel.

  • Building Standard, respect and adherence to quality expected of each build team. Including thematic form, style and level of polish.

  • Revision and Iteration, strong focus on constant improvement of each build, including seeking feedback and fulfilling changes to projects.

  • Communication, open and frequent communication with Developers and/or Project Leads in order to have a clear understanding of parameters, goals and timeframes.


Project Specific Skills:

Hytale:

  • Use of Procedural World Generation tools to create fantasy environments of a wide variety.

  • Creating prefabricated and highly designed components for use in world generation, including micro dungeons, procedural caverns, enemy encounters and NPC settlements.

  • 3D modelling, animation and art. for in-game assets.

  • NPC-AI scripting using a custom command set.

  • Mentorship and training from industry veterans on level design and game design skills

Enchanted:

  • Tailoring maps for a wide scope of interpretations, roleplaying and multidirectional solo replayability

  • Building projects to meet standards outlined by Microsoft and Mojang respectively for Marketplace

July 2024

Level Design

  • Minigame maps showcasing Level design and aesthetic building skill for both The Hive and Hypixel servers.


Capture the Flag - The Hive

  • Team based game. Obtain enemy flag and return to own flag. While defending from enemies efforts.

  • Vale: Early conceptual version made during a gamejam


Hide and Seek - The Hive

  • Solo minigame. Disguise as one of a set of blocks, blend in with surroundings. Survive the timer


Gravity - The Hive

  • Race minigame. Jump from great height and navigate obstacles to the bottom. Fastest wins


Other Games - The Hive

  • Death Run - Running race with obstacles triggered by death-dealers

  • Ground Wars - Team vs Team elimination, painball style game

  • Parkour Worlds - Jumping puzzle minigame with increasing difficulty levels (Team build)


Bedwars - Hypixel

  • Solo or Team based game. Destroy objective, survive, eliminate opposition, last team standing. Orbiting islands with currency collections to purchase upgrades.

Bedwars - The Hive

  • Solo or Team based game. Destroy objective, survive, eliminate opposition, last team standing. Orbiting islands with currency collections to purchase upgrades.


Skywars - Hypixel

  • Solo or Team based game. Survival of the fittest. Orbiting islands around a central island with higher tier rewards.

Skywars - The Hive

  • Solo or Team based game. Survival of the fittest. Orbiting islands around a central island with higher tier rewards.


Walls and Mega Walls - Hypixel

  • Team based game. Destroy enemy Boss, survive, eliminate opposition, last team standing. Four quadrants around a "mid".


Smash Heroes - Hypixel

  • Solo or Duos based game. Brawl against enemies. Collect upgrades.


Paintball and Quakecraft - Hypixel

  • Team versus team. Eliminate enemies with killstreaks until opposing team has 0 lives left.


Other Minigames - Hypixel

  • Battle Royale - 50 players, last person standing wins

  • Farm Hunt - Hide and seek style game with farm animals

  • TnT Tag - 2 bombs on players, try to pass to others and be the last person standing

  • TnT Wizards - Team elimination with magical kits

Aesthetic Builds

  • Organics, Personal exercises, Gamemodes with little level design


Axiom studies - The Hive

  • Studies of terrain ideas, limited to an hour to complete


Organics

  • Part of builds for the Hive

  • Personal practice


Duels - Hypixel

  • 1v1 or Team vs Team, pure PVP


Housing Themes - Hypixel

  • Aesthetic settings for player housing


Build Battle - Hypixel

  • Building gamemode


3D Voxel Modelling and Texture Art

  • Assets created to go with various projects for Hypixel


Wyndford Project - Hypixel

  • Educational map commissioned by The Hub for Hypixel Build Team

  • Recreation of WW1 Wyndford Barracks, Scotland

  • Models and Resource pack referenced from historical images. Made to fit Minecraft art style

  • Models made in Blockbench, Textures made in Photoshop

  • Website: https://www.immersiveminds.com/wyndford-barracks


Galaxy Wars - Hypixel

  • 3d models made in Blockbench, textures by Hypixel art team


Warlords - Hypixel

  • 3d models made in Blockbench, textures by Hypixel art team


Other Models - Hypixel

  • 3d models made in Blockbench, Textures made in Photoshop

  • For various gamemodes


Enchanted Builds

  • Levels completed with Enchanted Team. Released on Minecraft Marketplace

  • Simple and easily readable style

  • Focus on replayability and Roleplaying


Adopt Me

  • Open, Explorable world with heavy emphasis on enabling Roleplaying. Feature buildings to train and level up pets.


Nightmare Robots

  • Five Nights at Freddies inspired replayable game. Built with bright colors to look interesting at night and in the dark.


Bosses

  • Boss-tour style game. Themed puzzle and boss areas. Room for roleplaying


Princess Castle

  • Small scale work on a large Roleplaying setting


Hytale

  • Some of the various work completed in the early phases of the future Hytale project

  • Screenshots shown are either learning exercises, or my work on things that have been shown in dev blogs by Hypixel Studios/Original Trailer


World Generation

  • Noisemaps, thresholds and basic scripting used with the Hytale World Gen tool to create biomes

  • Note: Sample biomes used to learn and practice the tool. Not indicitave of final product.


Procedural Mini-dungeons

  • Using procedural logic system to create seemingly random mini dungeon experiences

  • Note: Work used to learn and practice the tool. Not indicitave of final product.


Models and Assets

  • Personal practice using the Hytale modelling tool to create character assets, and variations of plants

  • Note: Work used to learn and practice the tool. Not indicitave of final product.


Illustration Art

  • Vector art completed in Illustrator

  • Private work and comissions